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Amnesia isn't your average first person shooter, as in it takes out the word "shooter" as there are absolutely NO weapons at your disposal (which in turn, makes the game a LOT scarier), and replaces it with "fright fest". Another use of the word "scary" is used as in such phrases "this game has a different all together play style of any other game I've ever 's.it's scary". In some cases you'll find both a monster and an item.
#AMNESIA THE DARK DESCENT WATER MONSTER SKIN#
And you either find a clue or item to help you progress, or you find a monster that wants to use your face skin as a napkin after enjoying a nice, tasty dinner of your intestines, in which case you want to hide somewhere and hope that the monster passes by without noticing you. In the end curiosity gets the better of you and you decide to explore. But the other side of your brain is pleading with you, "Don't go in there! There's obviously going to be a monster in there that wants to eat yo-WHAT WAS THAT?!? I heard a moaning noise!!! I am NOT going in there!". You see a room you haven't explored yet, one half of your brain is telling you to go in and explore, "You might find something of value in there and progress through the game, and after all that's what it is a GAME". This not only triggers the scared, yet curious emotions in the players brain, it also adds a great deal of immersion into the atmosphere. There is no set place that a monster will be in at a time, rather it patrols the area that you are or could be in. Instead of little startles here and there to momentarily freak out the player (games such as Dead Space 1 & 2 express this quality in bundles), Amnesia goes for the masterpiece symphony kind of scary, where the horror is carefully crafted with the players emotions and feelings in constant mind. The horror of Amnesia is something I have never quite seen in other games. Scary as in the obvious, "OH MY GOD WHAT IS THAT THING AND WHY IS IT CHASING ME?!". Instead of little startles here and there to momentarily freak out the player (games such as Dead Space 1 & 2 express this quality in bundles), Amnesia goes for Amnesia: The Dark Descent is, in almost every sense of the word, scary. … ExpandĪmnesia: The Dark Descent is, in almost every sense of the word, scary. I also applaud the creators for taking a considerable risk when they could have easily made another sequel to their prior games. All things considered, and with the exception of the voice acting, this is probably the scariest, and best-conceived game I have played in this genre since Silent Hill 3 and Fatal Frame 2. However, I fully realize that this is an independent game, and the budget and resources available are far less than a developer like CAPCOM or Konami has to work with. One minor complaint are the flat textures and somewhat sluggish controls.
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This is a shame, because Amnesia is one of the best "survival horror", or whatever you want to label it, games available. The atmosphere, the locations, the bone-chilling horror, are all done well however, the horrendous English voice acting really pulls the player out of the experience - enough so that I feel 8.5 would be the right score. There are a lot of things to love in this game.